Each player begins with up to ten marbles arranged in a star point. The goal is to be the first player to move all marbles to the opposite star point. The pattern must be the same as the beginning of the game when playing Grab and Go or playing with less than ten marbles.
A players turn consists of moving one marble to an adjacent empty space or jumping over adjacent marbles to an empty space. Multiple jumps are allowed during a turn. LONG JUMP CHINESE CHECKERS allows jumps over one or more marbles at a time. Double clicking on a marble at the end of a jump will end the turn. Before ending a turn, a player can click on any intermediate jump spot to return to that spot and then continue the turn on another path. A player can change marbles by clicking on any of their alternate marbles.
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Each player begins with up to ten marbles arranged in a star point. The goal is to
be the first player to move all marbles to thee opposite star point. The pattern must be the same
as the beginning of the game when playing Grab and Go or playing with less than ten marbles.
A players turn consists of moving one marble to an adjacent empty space or jumping over
adjacent marbles to an empty space. Multiple jumps are allowed during a turn.
LONG JUMP CHINESE CHECKERS allows jumps over one or more marbles at a time.
Double clicking on a marble at the end of a jump will end the turn. Before ending a turn, a player can
click on any intermediate jump spot to return to that spot and then continue the turn on another path.
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Obstacle phase: Currently Using Symmetrical Obstacle Placement Current turn order is Standard |
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